/*
  AdViEmulator - AdventureVision emulator
  Copyright (C) 2012-2013  JustBurn

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef SETTINGS_H
#define SETTINGS_H

#include <QString>

class Settings
{
public:
	static struct To {
		// Window geometry
		int winX;
		int winY;
		int winWidth;
		int winHeight;

		// WIP
		bool WIPwarning;

		// Emulation
		bool autostart;
		QString customcpu_file;
		bool customcpu_enable;
		QString customapu_file;
		bool customapu_enable;

		// Graphics
		float colorRed;
		float colorGreen;
		float colorBlue;
		bool analogDisplay;
		int analogDecay;
		bool columnMode;
		bool pixelBar;

		// Sound
		bool soundEnabled;
		int soundSamples;
		int apuFreq;
		int volume;

		// Controller
		int keyButton1;
		int keyButton2;
		int keyButton3;
		int keyButton4;
		int keyStickDown;
		int keyStickUp;
		int keyStickRight;
		int keyStickLeft;

		// Recent list
		QString recentFile[8];
	} o, def;
	static QString fileName;

	// Static functions
	static void SetDefault(void);
	static void LoadSettings(void);
	static void SaveSettings(void);
};

#endif // SETTINGS_H
